Simpaisa Digital Office - Organisation Structure

Simpaisa Holdings - CDO Division - Target Operating Model

Target State - April 2026 - 7 Role Types - 4 Offices - AI-Augmented - 79 headcount

Strategy
Digital Office · CDO
Planning
Digital Office · Product
Delivery
Engineering · Platform · Product
Operate
Reliability · Platform · Information Security
IC Track: Associate Senior Principal Staff
Leadership: Lead Manager Director C-Level
7
Role Types
4
Offices
79
Target Headcount
21
New Hires
21
Redeployed
Solution Engineer
Platform Engineer
Reliability / Production Engineer
Information Security Engineer
Product Manager
Digital Strategist
Data Engineering
To Hire
Verify Hands-On
Changed Function
Daniel O'Reilly
Chief Digital Officer
Digital Office
Reports to CDO
Strategy and Pre-SDLC
8 roles
Delivery Management
Director of Digital Delivery LD
x 1 position
Digital Delivery Analyst IC
x 1 position
Digital Coach IC
Ways of work, Agile coaching, team practices, delivery culture, onboarding new squads
Innovation and Prototyping
Principal Digital Architect IC
Solution design, feasibility, technical prototyping, PoC architecture
Principal Digital Engineer IC
Internal developer portal, golden paths, CLI tooling, developer experience
Senior Digital Engineer IC
Rapid PoCs, technical spikes, API exploration, data modelling
Senior Digital Engineer IC
Rapid PoCs, technical spikes, API exploration, data modelling
Mission: Validate opportunities upstream of SDLC. Produce validated concepts with architecture blueprints for handoff to Product and Engineering. Kill bad ideas fast. Run Spikes and Cycle 0 activities.
AI Agents: Market intelligence, competitor analysis, technology radar, prototype code generation, feasibility modelling
Chief Product Officer
Planning and Delivery
9 roles
Product Management
Director of Product Management LD
Expanding corridor portfolio - Saudi Arabia, MENA, Central Asia
Product Manager IC
x 4 positions confirmed
Associate Product Manager IC
x 3 positions
from: Product Owner / Product Analyst
Design
Senior UX Designer IC
Interaction design, prototyping, design systems, accessibility
AI Agents: User research synthesis, competitor analysis, requirements drafting, data analytics, roadmap modelling, stakeholder reporting
No Projects. Product-led Agile. PMs own the backlog, outcomes, and stakeholders. Squads self-organise in 10-day cycles. Epics replace projects. No Scrum Masters, no Project Managers.
Danish Hamid
Chief Information Security Officer
Security - Production Operations
Security · Production Operations
Security Office
Information Security Engineering
Manager of Security Engineering LD
x 1 position
Manager of Information Security LD
x 1 position
from: Information Security Manager
Principal Security Engineer IC
x 1 position
retitle from: AM Information Security
Associate Security Engineer IC
x 1 position
from: Cloud Security Engineer
Senior Security Architect IC
Security architecture, DFSA regulatory mapping, policy lifecycle, audit coordination, threat modelling
Senior Security Engineer IC
x 1 position - AppSec, vulnerability management, penetration testing, secure SDLC
Security Operations Centre
Principal SOC Analyst IC
x 1 position
Senior SOC Analyst IC
x 1 position
Security Analyst IC
x 2 positions
including redeployed from NOC/SOC pool
Associate Security Analyst IC
x 1 position
Associate Security Analyst IC
x 2 positions
from: NOC/SOC Associate
AI Agents: SIEM correlation, compliance audit checks, pen-test scanning, CVE triage, policy generation, threat intelligence, phishing detection
Production Operations
Production Operations Centre
Principal Service Analyst IC
x 1 position
from: Lead NOC and SysAdmin
Senior Service Analyst IC
x 1 position
Senior Service Analyst IC
x 1 position
from: NOC and SOC Associate
Associate Service Analyst IC
x 6 positions - service delivery and IT support
Reliability Engineering
Principal Reliability Engineer IC
x 1 position
from: SQA Lead
Senior Reliability Engineer IC
x 1 position
from: Senior SQA Engineer
Senior Reliability Engineer IC
External SRE hire - SLOs, observability, chaos engineering
Senior Reliability Engineer IC
Monitoring stack, SLI/SLO, distributed tracing, OpenTelemetry
Associate Reliability Engineer IC
x 5 positions
from: SQA Engineer / SQA Automation
AI Agents: SLO alerting, runbook automation, incident triage, config drift detection, phishing detection.
Chief Technology Officer
Engineering - Delivery
Platform · Solution · Data
Solution Engineering
Architecture
Principal Solution Architect IC
x 1 position
retitle from: Principal Architect
Senior Solution Architect IC
x 1 position
confirmed: Senior Solution Architect
Squad 1 - Pay-Ins
Manager of Solution Engineering LD
x 1 position
⚠ Verify hands-on capability
Principal Solution Engineer IC
x 1 position
Senior Solution Engineer IC
x 4 positions
Associate Solution Engineer IC
x 2 positions
reskilled from SQA / pool
Associate Solution Engineer IC
from: Junior Engineer
Squad 2
Manager of Solution Engineering LD
x 1 position
⚠ Verify hands-on capability
Principal Solution Engineer IC
x 1 position
Senior Solution Engineer IC
x 4 positions
Associate Solution Engineer IC
x 2 positions
reskilled from SQA / pool
Squad 3
Manager of Solution Engineering LD
x 1 position
⚠ Verify hands-on capability
Principal Solution Engineer IC
x 1 position
Principal Solution Engineer IC
x 1 position
Senior Solution Engineer IC
x 3 positions
Associate Solution Engineer IC
x 2 positions
reskilled from SQA / pool
Platform Engineering
Platform Group
Director of Platform Engineering LD
Platform and Infrastructure
Principal Platform Engineer IC
retitle from: DevSecOps Lead
Principal Platform Engineer IC
x 1 position
retitle from: Lead DevOps
Associate Platform Engineer IC
x 4 positions
reskilled from DevOps Engineer - IaC, cloud native
Associate Network Engineer IC
Network architecture, connectivity, peering, DNS, CDN, load balancing
AI Agents: IaC generation, config drift detection, capacity planning, pipeline authoring, vulnerability scanning.
Data Engineering
Data Group
Director of Data Engineering LD
Data strategy, governance, DFSA requirements, analytics operating model
Principal Data Architect IC
Enterprise data model, data lineage, master data management
Senior Data Engineer IC
x 2 positions
from: Senior Database Administrator
Senior Data Engineer IC
Pipelines, ETL/ELT, analytics infrastructure, regulatory reporting
Associate Data Engineer IC
Pipelines, ETL/ELT, analytics infrastructure, regulatory reporting
AI Agents: Regulatory report generation, anomaly detection, data quality monitoring, pipeline observability, schema validation.
AI Agents: Code review, test generation, CI/CD pipeline authoring, vulnerability scanning, IaC generation, capacity planning, config drift detection, runbook automation.

Identified Gaps & Missing Capabilities

Digital Office
Delivery leadership, innovation capability, and Agile coaching are unfilled. Director of Digital Delivery, Principal Digital Architect, Principal Digital Engineer, Senior Digital Engineer (x2), and Digital Coach are all open. Without these roles, the Digital Office cannot govern delivery, own the internal developer platform, or run PoC cycles. 6 hires planned.
Information Security Architect
Security architecture ownership, DFSA compliance frameworks, threat modelling, policy lifecycle, and audit coordination. Combines GRC with technical security architecture authority. Hire.
Data Engineering - Now Building
New Data group established under CDO. Director of Data Engineering + Data Architect + 2 Data Engineers. Owns data governance, analytics infrastructure, regulatory reporting automation, and BI. 4 hires planned.
Network Engineering
No dedicated network expertise for a payments company handling financial connectivity across multiple jurisdictions. Hire into Platform team.

Summary

Placed
63
in 7 role types across 7 departments
Talent Pool
1
available for placement by CDO
New Hires
21
Digital Office (7) + Product (2) + Platform (1) + Production (3) + Security (4) + Data Engineering (4)
Verify Hands-On
3
3 Engineering Managers - assess hands-on capability before confirming
Redeployed
21
moved from talent pool to new roles
Target Headcount
79
across 4 offices and 7 role types
Operating Principles:
7 role types: Solution Engineer, Platform Engineer, Reliability Engineer, Information Security Engineer, Product Manager, Digital Strategist, Data Engineer
IC progression: Associate → Senior → Principal → Staff
Leadership progression: Lead → Manager → Director → C-Level
4 phases: Strategy → Planning → Delivery → Operate
No projects: Product-led Kanban in 10-day cycles (9 days delivery + Day 10 retro/demo/refine). Epics replace projects. Spikes and Cycle 0 for discovery. No Scrum Masters, no PMs, no PMO.
Work hierarchy: Initiative → Epic → Story → Task. Every Story must fit within one 9-day cycle.
AI-augmented: Every role uses AI agents for specialist depth - no dedicated QA, NOC, or coordination roles
DevSecOps is a methodology practised by all engineers, not a team
Every Solution Engineer writes code, writes tests, writes pipelines - no handoffs
Leaders must be hands-on. If you manage people, you also build things. No pure managers.

Delivery Methodology - Product-Led, No Projects, No Scrum Masters

Day 1
Delivery
Day 2
Delivery
Day 3
Delivery
Day 4
Delivery
Day 5
Delivery
Day 6
Delivery
Day 7
Delivery
Day 8
Delivery
Day 9
Delivery
Day 10
Retro · Demo · Refine
10-Day Delivery Cycle · 9 days Kanban delivery + Day 10 retrospective, demo, and next-cycle refinement

Work Hierarchy - From Strategy to Stories

Initiative
Strategic programme
e.g. "Modernise Customer Experience"
Epic
Replaces "Project"
e.g. "Mobile App Launch"
Story
Actionable requirement
Completable within one cycle
Task / Sub-task
Implementation step
Individual work items
Initiative = collection of related Epics towards a strategic goal · Epic = what used to be a "Project" - has a clear objective, closure point, and budget, but is too large for a single cycle · Story = small, independent requirement completable within one 9-day cycle · Task = implementation steps within a Story

10-Day Delivery Cycles

  • Days 1-9: Kanban delivery. Squads pull Stories from the backlog, deliver, and ship. Continuous flow with WIP limits. No daily standups - async updates via tooling.
  • Day 10: Retro, Demo, Refine. Retrospective on the cycle just completed. Demo of shipped work to stakeholders. Refining and organising the next cycle's backlog.
  • Continuous shipping. Work ships as it's ready during the 9 days, not at the end. The cycle is a planning rhythm, not a release gate.
  • No velocity theatre. Track throughput (Stories completed per cycle) and cycle time, not story points or velocity charts.

Epic Governance (Replaces Projects)

  • An Epic is a "Project" with Agile mechanics. It has a clear objective, a Definition of Done, an owner (PM), and a closure point. It is NOT an open-ended bucket.
  • Budget tracking via Epic burn. Assign a budget/appetite to the Epic. Track burn based on Stories completed, not hours logged.
  • Dependencies via issue linking. If Epic A needs something from Epic B, link them ("Blocks" / "Is Blocked By"). Visualise on the board. No programme manager needed.
  • Stakeholder visibility. Stakeholders see Epic progress via roadmap and progress bars, while squads focus on granular Stories.
  • Change is flexible. Add, remove, or reprioritise Stories within an Epic without formal change requests - as long as the Epic goal stays the same.

Non-Feature Work Types

  • Stories: User-facing features and requirements. Written from user perspective with acceptance criteria.
  • Spikes: Time-boxed research or architectural investigation. Has a clear question and defined output. Run by Digital Office or within a squad. Maximum 1 cycle.
  • Bugs: Defects found during delivery. Treated as Stories, prioritised on the backlog alongside features.
  • Chores: Documentation, compliance activities, tech debt, infrastructure tasks. Required to ship but no direct user value. Still on the backlog, still prioritised by the PM.

Discovery & Pre-SDLC

  • Cycle 0 (Discovery Cycle): Before a new Epic begins delivery, run a discovery cycle. Digital Office and PM validate feasibility, write the initial Stories, and define the Epic's Definition of Done.
  • Dual-Track: Discovery track (Product + Digital Office) runs continuously alongside Delivery track (Engineering). Discovery stays 1-2 cycles ahead of Delivery.
  • Shape Up Pitches: For larger initiatives, a senior person writes a pitch (problem, appetite, solution sketch, rabbit holes). The squad shapes and delivers within a fixed appetite (e.g. 6 cycles).
  • OKR-Driven: Quarterly OKRs set outcomes. Squads own how to hit the key results. No task-level programme plans.

Why No Project Managers or Scrum Masters

  • PM owns "what" and "why" - the Product Manager is accountable for outcomes, owns the backlog, and manages stakeholders. No project manager tracking Gantt charts.
  • Lead/Manager owns "how" and "when" - the engineering Lead or Manager coordinates delivery within the squad. This is a hands-on technical role, not a status reporter.
  • Everyone knows the operating model - Kanban board, WIP limits, 10-day cycles, escalation paths, and work hierarchy are documented and understood by all. No one needs a coach to follow the method.
  • AI handles coordination overhead - status reports, dependency tracking, risk flagging, and stakeholder updates are automated via AI agents.
  • Multi-squad coordination - handled by the CTO and CPO in a lightweight weekly sync. No programme managers.

Definition of Ready (DoR)

A Story is not pulled into a cycle until all of these are true.

  • Problem stated: The Story describes a user or system need, not a solution. "As a [user], I need [outcome] so that [reason]."
  • Acceptance criteria written: Specific, testable conditions that define when the Story is complete. No ambiguous language ("should", "might", "generally").
  • Dependencies identified: Any blocking dependencies are either resolved or explicitly tracked. The squad is not waiting on another squad mid-cycle.
  • Sized to fit: The squad has confirmed the Story can be completed within one 9-day cycle. If not, it must be split before entering the cycle.
  • Design resolved: Any UX flows, API contracts, or schema changes are agreed before the Story starts. Design is not a delivery-cycle activity.
  • Security considered: For Stories touching auth, payments, PII, or external APIs, a security note is added confirming the approach has been reviewed.

Definition of Done (DoD)

A Story is not marked complete until all of these are true.

  • Acceptance criteria met: All criteria from the DoR are verified - automated where possible, manually confirmed where not.
  • Tests written and passing: Unit tests cover the new logic. Integration tests cover the boundary. No reduction in overall coverage.
  • Code reviewed and merged: Pull request approved, CI gates passed, merged to main.
  • Deployed to staging: The change is running in the staging environment and has been smoke-tested by the engineer.
  • No known defects introduced: No regressions observed in staging. Any edge cases discovered during delivery are logged as follow-up Stories, not silently deferred.
  • Observability in place: Logs, metrics, or traces are in place for any new behaviour. Silent failures are not acceptable in a payments system.
  • Documentation updated: API docs, runbooks, or ADRs updated if the change introduces a new pattern, contract, or operational behaviour.

Key Rules for Success

  • Definition of Done per Epic: Define exactly what "complete" looks like. Is it when all Stories are done, or when a specific business outcome is met?
  • No never-ending Epics: Every Epic has a clear closure point. If it's ongoing maintenance, it's not an Epic - it's BAU on the team's Kanban board.
  • Stories must fit in one cycle: If a Story can't be completed in 9 days, break it down further. Large Stories are a planning failure, not an execution problem.
  • Products are permanent, Epics are temporary: Every initiative maps to a product (Pay-Ins, Pay-Outs, Portals, Platform). There is no work that lives outside a product.

Software Development Lifecycle (SDLC)

Defines how software moves from idea to production at Simpaisa. Every stage has defined entry criteria, owners, and gates. No stage is optional. This is the authoritative reference for engineering process - squads do not define their own variants.

1. Discovery
Cycle 0 · Spikes · Pre-SDLC
2. Design
ADR · API Contract · UX
3. Develop
Branch · Code · Unit Test
4. Review
PR · Peer · CI Gates
5. Test
Integration · Security · E2E
6. Release
Staging · Promote · Gate
7. Operate
Monitor · SLO · Incident
Each stage has a defined owner, entry criteria, and exit gate. Code cannot skip a stage.

Source Control & Branching

  • Trunk-based development. All active development targets main. Feature branches are short-lived - maximum 2 working days. No long-running branches.
  • Branch naming: feat/, fix/, chore/, spike/ prefixes required. Branch name must reference the issue ID - e.g. feat/SP-1234-payment-retry.
  • Commit messages: Conventional Commits format required. feat:, fix:, chore:, docs: prefixes. Body describes why, not what.
  • No direct commits to main. All changes via pull request, including hotfixes. Emergency hotfixes use a hotfix/ branch and expedited review, not a bypass.
  • Mono-repo per domain. Each product domain has a single repository. Shared libraries in a separate platform repository. No microrepo sprawl.
  • Repository access: Engineers have write access to their squad repo. Cross-squad contributions require PR from a fork or a temporary branch with team lead approval.

Code Review Standards

  • Minimum one approval required for all merges. Two approvals required for: payment processing logic, auth flows, shared platform components, database migrations, and external API integrations.
  • Principal or Manager approval required for: changes to settlement logic, cryptographic operations, PII handling, and anything touching financial calculations.
  • Review SLA: Reviewers must respond within 4 working hours of PR submission. Stale PRs (no activity for 2 working days) are flagged to the squad Manager.
  • Review checklist: Correctness, test coverage, security implications, performance impact, error handling, and observability. Reviewers are accountable for what they approve.
  • No rubber-stamping. Approving a PR without reading it is a conduct issue. If a reviewer lacks context, they must say so rather than approve blindly.
  • Self-review is not review. The author may not approve their own PR. Senior ICs reviewing their own Principal's work is encouraged - review is not hierarchical.

CI Pipeline & Gates

  • CI runs on every push to a feature branch and on every PR. Failing CI blocks the merge - no exceptions, no bypasses.
  • Mandatory gates (all must pass):
    • Lint and formatting check
    • Unit tests - 0 failures, coverage must not decrease
    • Integration tests against a containerised test environment
    • SAST scan (static application security testing)
    • Dependency vulnerability scan - no critical or high CVEs unaddressed
    • Build artifact produced and tagged
  • Pipeline ownership: Platform Engineering owns the CI pipeline infrastructure. Squads own their pipeline configuration within the platform's standards. Squads may not disable gates.
  • Build time target: CI must complete within 10 minutes. Pipelines exceeding this are flagged for optimisation by Platform Engineering.

Testing Standards

  • Testing pyramid: Unit tests form the base (fast, cheap, numerous). Integration tests in the middle. E2E and contract tests at the top (fewer, slower, high value).
  • Unit tests: Required for all business logic. Cover happy path, error paths, and boundary conditions. No logic ships without a unit test.
  • Integration tests: Required for all service boundaries - database operations, external API calls, message queue interactions. Run against real dependencies in CI using containers.
  • Contract tests: Required for all inter-service API contracts. Consumer-driven contract tests (Pact or equivalent) prevent breaking changes between services.
  • E2E tests: Maintained for critical user journeys only - payment initiation, settlement, reconciliation, merchant onboarding. Owned by the RE team, not individual squads.
  • Test data: No production data in tests. Synthetic data generators maintained per domain. PII in test fixtures is synthetic only.

Security Gates

  • SAST on every PR. Static analysis runs in CI. Critical and high findings block the merge. Medium findings are logged and must be remediated within the cycle.
  • DAST on staging. Dynamic application security testing runs against the staging environment before every production promotion. Blocking on critical findings.
  • Dependency scanning daily. All production dependencies scanned for new CVEs daily via automated tooling. Critical CVEs require a patch PR within 48 hours. High within 7 days.
  • Secret scanning on every commit. Automated pre-commit hook and CI gate detect secrets in code. Any committed secret is treated as compromised immediately - rotate, do not just delete.
  • Security review for high-risk changes. Manager of Security Engineering or Principal Security Engineer must review PRs touching auth, payment processing, cryptographic code, or PII pipelines before merge.
  • Penetration testing quarterly. External pen test against staging environment. Findings tracked in the security register with SLA-based remediation. CISO sign-off on scope and results.

Environment Promotion

  • Three environments: dev (local and CI), staging (production parity), production. No environment is skipped.
  • Staging parity: Staging mirrors production configuration, infrastructure sizing, and partner test credentials. It is not a toy environment - treat it as production with synthetic data.
  • Promotion criteria - dev to staging: All CI gates pass, PR approved and merged to main.
  • Promotion criteria - staging to production: Smoke tests pass in staging, RE sign-off on observability readiness, no open critical bugs introduced by the change, CISO sign-off if the change touches security-sensitive paths.
  • Feature flags: Large features are deployed to staging behind a flag. Flag state is managed by the PM. Flags are not permanent - every flag has a removal date set at creation.
  • No hotfixes direct to production. All changes pass through staging. Expedited staging validation is permitted for P1 incidents, but the stage is not skipped.

Release & Deployment

  • Squads own their deployment. There is no separate release team. Engineers promote their own changes through the platform pipeline. Deployment is a routine engineering activity, not a ceremony.
  • Deployment frequency target: Daily per service. Batching releases is a symptom of process problems, not a risk management strategy.
  • Deployment method: Blue-green or canary deployment via the platform pipeline. Traffic shifted incrementally. Full cutover only after health checks pass.
  • Automated rollback: If health checks fail post-deployment, the platform rolls back automatically. Engineers are notified immediately. Manual rollback is available but should rarely be needed.
  • Deployment windows: Standard deployments anytime. Deployments to payment-critical paths avoid peak settlement windows (09:00-11:00 GST and 14:00-16:00 GST). CISO approval required for out-of-hours security changes.
  • Release notes: Every production deployment generates a release note from commit history (automated). Stored in the change log. Not optional.

Observability & Production Readiness

  • Observability is a shipping requirement. Code that cannot be observed in production is not ready to ship. Logs, metrics, and traces must be in place before promotion.
  • Structured logging: JSON format, mandatory fields (service, trace ID, correlation ID, severity, timestamp). No unstructured log lines in production code.
  • Metrics: Every service exposes RED metrics (Rate, Errors, Duration) as a minimum. Business metrics (transactions processed, settlement value, partner error rates) emitted by the owning squad.
  • Distributed tracing: All inter-service calls instrumented with trace context propagation. Payment transactions traceable end-to-end across all services.
  • SLO coverage: Every production service must have an SLO defined before it goes live. SLO targets set by the RE team in consultation with the squad. Breaching an SLO triggers an automatic incident.
  • Runbook required: Every new service or significant operational behaviour requires a runbook before production deployment. Runbook reviewed by the RE team.

Secrets & Configuration

  • No secrets in code. No API keys, tokens, passwords, certificates, or connection strings in source code, commit history, or environment variable files checked into version control. Ever.
  • Secrets platform: All secrets stored in the central secrets management platform. Injected at runtime via the platform pipeline. Engineers never see production secrets directly.
  • Rotation policy: All secrets rotated on a schedule - API keys every 90 days, service account credentials every 180 days, certificates before expiry with 30-day lead time. Rotation is automated where possible.
  • Config per environment: Configuration is environment-specific and injected at runtime. No hardcoded environment checks in application code (if env == "prod" is a bug, not a pattern).
  • Least privilege: Service accounts and API credentials scoped to the minimum required permissions. No wildcard policies. Access reviewed quarterly by the CISO.
  • Compromised secret protocol: Any suspected credential leak is treated as confirmed until proven otherwise. Rotate immediately, notify CISO within 30 minutes, open a security incident.

Triage Methodology

Applies to inbound work from partner operations - including system integrators, payment network partners, and corridor operators. All inbound items are classified at first contact by the Production Operations Centre and routed to the appropriate team. No item enters a squad backlog without a triage classification.

Issue
Operational Disruption

A live service behaving unexpectedly that affects partner transactions, settlement, or reconciliation - but is not a confirmed software defect. Includes connectivity failures, configuration drift, credential expiry, and threshold breaches.

Owner
Production Operations Centre - initial response. Reliability Engineering if systemic.
SLA
P1 Critical
15 min
P2 High
2 hr
P3 Normal
1 day
Process
  1. Partner raises via support channel (Slack / portal ticket)
  2. POC analyst acknowledges within SLA window, assigns severity
  3. POC attempts resolution using runbook; escalates to RE if unresolved within 50% of SLA
  4. Director of Production Operations notified on P1
  5. Incident closed with root cause note; if software fault identified, re-classify as Bug
Bug
Confirmed Software Defect

Verified deviation from specified behaviour in a deployed release. Reproducible, traceable to a code path or configuration, and confirmed not to be user error or environment misconfiguration. Bugs are never feature requests in disguise.

Owner
Reliability Engineering confirms and scopes. Owning squad fixes. Principal RE validates fix before deployment.
Severity
S1 - Blocker
Transactions failing; no workaround. Fix this cycle.
S2 - Critical
Partial impact; workaround exists. Fix next cycle.
S3 - Major
Degraded experience; business continuity intact. Backlog.
S4 - Minor
Cosmetic or edge case. Batched quarterly.
Process
  1. RE reproduces in staging and confirms defect with evidence (logs, trace ID, screenshot)
  2. PM reviews and assigns severity; S1/S2 interrupt current cycle, S3/S4 enter backlog
  3. Squad fixes with test coverage proving the defect and fix
  4. Principal RE signs off; fix deployed through standard pipeline
  5. Partner notified of resolution with change reference
Enhancement
Requested Capability Change

A request to add, extend, or modify product behaviour beyond what is currently specified. Enhancements always go through product discovery before engineering. They are never prioritised ahead of S1/S2 bugs.

Owner
Product Manager for discovery and prioritisation. Squad for delivery. CPO approves any change affecting a partner SLA or commercial agreement.
Classification
Quick Win
Less than 1 cycle. Config or low-touch code. Squad discretion.
Story
1 cycle. Fits within a running Epic. PM writes acceptance criteria.
Epic
Multi-cycle. Requires discovery, design, and roadmap slot.
Declined
Out of scope or conflicts with strategy. Responded in writing.
Process
  1. Partner submits request with business justification via portal
  2. PM reviews within 5 business days; classifies as Quick Win, Story, Epic, or Declined
  3. If Story or Epic: discovery session with partner, acceptance criteria agreed
  4. Placed on roadmap at next cycle planning; partner notified of target cycle
  5. Delivered through standard squad cycle; partner demo at Day 10

Triage Rules

Target Operating Model v1.0 · April 2026 · CDO Division · Simpaisa Holdings